King, Senior Developer, November 2019 – Present

Arrowhead Game Studios, Gameplay Programmer, August 2018 – October 2019

  • Unannounced Projects

Starbreeze Studios, Gameplay Programmer, July 2016 – August 2018

  • Project Crossfire Co-op
    • 4 player co-op first person shooter. Responsible for designing, and prototyping systems alongside the system designers on the project.
  • OVERKILL’s The Walking Dead
    • 4 player co-op first person shooter. Responsible for designing, prototyping, and implementing multiple systems alongside the system- and tech- designers on the project, and exposing the systems to Blueprint where necessary for them.
  • PAYDAY 2
    • 4 player first-person shooter co-op heisting game. Responsible for designing and implementing numerous major DLCs, updates, and events.
  • RAID: WW2
    • Publisher Support
    • 4 player co-op first person shooter. Provided support on the engine used by the development team, as well as design and implementation support for various underlying gameplay systems.

The Voxel Agents, Programmer, Sept. 2013 – June 2016

  • Train Conductor World
    • iOS and Android puzzle-action game. Helped to create the game from the ground up until release, implementing major features, creating custom native plugins as needed, and generally helping release a game with a small team.
  • ToyMania
    • Social score-attack match 3 game. Helped to prototype features for the game, and implement major features.