Projects

Arrowhead Game Studios, Gameplay Programmer, August 2018 – Present

  • Unannounced Projects

Starbreeze Studios, Gameplay Programmer, July 2016 – August 2018

  • Project Crossfire Co-op
    • In Production
    • 4 player co-op first person shooter. Responsible for prototyping systems with the designers on the project.
  • OVERKILL’s The Walking Dead
    • In Production
    • 4 player co-op first person shooter. Responsible for prototyping systems with the designers on the project.
  • PAYDAY 2
    • Released
    • 4 player first-person shooter co-op heisting game. Gameplay programmer responsible for ensuring numerous major DLCs, updates, and events were completed on time, bug-free, and could be thoroughly tested by the QA team.
  • RAID: WW2
    • Released
    • Publisher Support
    • 4 player co-op first person shooter. Provided support on the engine used by the development team, as well as emergency gameplay systems support.

The Voxel Agents, Programmer, Sept. 2013 – June 2016

  • Train Conductor World
    • Released
    • iOS and Android puzzle-action game. Helped to create the game from the ground up until release, implementing major features, creating custom native plugins as needed, and generally helping release a game with a small team.
  • ToyMania
    • Cancelled
    • Social score-attack match 3 game. Helped to prototype features for the game, and implement major features.