Responsible for designing and implementing gameplay systems all throughout the “runner” side of the game, working alongside other developers and designers to ensure the gameplay was fun and fluid.
Lead the work on a total re-architecting of the “runner”-side level systems post-release due to a change in game direction. Designed and developed new systems and tools that allowed the level designers to create new content easier and magnitudes faster than before. Simultaneously enabling the new direction for level design, while keeping backwards compatibility for all previously created content.
4 player co-op first person shooter. Responsible for designing, prototyping, and implementing multiple systems alongside the system- and tech- designers on the project, and exposing the systems to Blueprint where necessary for them.
4 player co-op first person shooter. Provided support on the engine used by the development team, as well as design and implementation support for various underlying gameplay systems.
The Voxel Agents, Programmer, Sept. 2013 – June 2016
iOS and Android puzzle-action game. Helped to create the game from the ground up until release, implementing major features, creating custom native plugins as needed, and generally helping release a game with a small team.