PAYDAY 2 is a first person shooter co-op heisting game. I came onto the project as a Gameplay Programmer in July 2016 after producing mods for the game since 2014. Since then I’ve been involved in all DLCs and content releases after July, most of which I’ve been responsible for ensuring the programming-side is done early so it can all be thoroughly tested.
I’ve been responsible for some large gameplay features released in the Hoxton Housewarming event in 2016, and the Spring Break 2017 event, as well as numerous other features not released during events, such as a large networking revamp.
As well as this, I also appeared at Paydaycon 2016 in Melbourne to speak with fans of the game.