Apex Legends Interactive Map

Respawn released Apex Legends this week, and it’s awesome, you should give it a try. It runs on Source, like Titanfall 2 does. Since it’s a multiplayer only game, there won’t be any unsanctioned modding going on, but I can always do a deep dive into the game and make tools for it.

So, I made an online interactive map, you can find it over at ApexLegendsMap.net, or apex.lol for a shorter url. It shows the locations of a load of points of interest for games current map, Kings Canyon. You can see the locations of every loot bin, loot tick, floor weapon, ziplines, and more. I’ve also marked the rough locations of nearly every named zone in the game, along with their most common loot tier.

I’ve got a few more things to add to the map still, and with the “battle pass” launching in March it should be interesting to see what Respawn have planned for the game, and see if I need to add anything to it. I’m loving Apex so far, and so long as I’m playing it I’ll try keeping the map up to date.

TF|2 Icepick and Custom Gauntlets Available

A few days ago I finally released the mods for Titanfall 2 that I’ve been working on with my small team. You can download it by going over to TitanfallMods.com.

It’s still a little rough around the edges (it’s always going to be rough after all) and I need to put some better explanations on the wiki and maybe some tutorial videos up, but it’s out there, you can download it and play with it.

I’m gonna do a post on the development of it and how we went from the original idea, to the trailer I posted last December, to now. That’s gonna have to wait until the weekend though.

Cultist Simulator – Snap to Grid Mod

Update: The game has been patched, so the binaries in the release will no longer work. I’m not going to keep this up to date, you can find another snap to grid mod on the Weather Factory reddit if you still want one.

Cultist Simulator released a few days ago, and it’s quite fun! Something I was missing was the ability to snap cards and verbs to a grid to organize things a bit easier. So, since the game is made in Unity, I did some quick hacking using a tool somebody made for Hearthstone originally and added it in.

Cards and verbs will automatically snap to a grid appropriate for their size when you release them. If you don’t want them to snap to grid, you can simply hold down Control when releasing it and it’ll stay where it is. Tapping A will snap all cards to the grid if things get out of hand.

I also added in a Super Fast Forward speed which makes the game run at 15x normal speed, so starting new characters is much much faster. You can press Comma (,) to instantly turn on Super Fast Forward, or click the Fast Forward button twice so that it turns red.

Weather Factory, if you don’t want this out there then send me an email and I’ll take it down right away.


You can download the mod here: Download

Source code for it is available on Github.


Extract the cultistsimulator_Data folder into your Cultist Simulator steam folder (e.g. E:\steam\steamapps\common\Cultist Simulator\), and override any files.

If the game gets updated, the prepackaged dll’s will be out of date. You can patch the new ones by changing the path in the PatchCultistSim batch file and running it.

If you want to uninstall the mod, uninstall and redownload the game, it’s small enough. If you don’t want to do that, then go into cultistsimulator_Data\Managed\, delete Assembly-CSharp.dll and rename Assembly-CSharp.original.dll to Assembly-CSharp.dll.