RAID: World War 2 is a first person shooter co-op game. I helped from the publisher side of development by fixing critical bugs, implementing features towards the end of development, and providing support on the engine used by the game to the development team.
A large weapon handling rework was undertaken during the games public beta, which I headed up. The entire weapon handling systems were redesigned and implemented in a very short amount of time so that the new system could be tried by the beta players before it ended.


Languages: C++, Lua
Game: RAID: World War 2 on Steam
Website: RAID: World War 2